Night City - a 1997 roguelike project
10 May 2010
I’ve been organizing folders on my HD, and ventured into the cellar storeroom of the ChaosForge — where abandoned roguelike projects long forgotten lie. Thanks to the magic of DosBox, and thanks to the fact that there were executables lying around, I managed to dust off some of them and take a pilgrimage to the past.
One of those projects was Night City, about which I would want to tell you about today…
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Night City setting
The setting of Night City was a blend between Vampire: The Masquarade and Cyberpunk 2020 roleplaying games. A futuristic city, where people walk loaded with cybernetics, yet the true masters of the night are Vampire clans that run the city from the shadows.
The player would be able to get a taste of both worlds — while he plays a Vampire, he can also load himself with cybernetics, and access the global Cyberspace. However, the Vampire’s humanity hence is endangered from both sides — from the Beast withing, and from the Beast from the metal in his body.
Creatures of the Night
Apart from the feuding Vampire families, other beings roam the night, Werewolves, Wraiths and even Demons. Contrary to modern times however, the humans are no longer so inferior to the creatures of the night — even a Ancient Vampire should fear a tank-loaded CyberPsycho.
Yet mostly, the Vampire would see the humans passing by as food. And feed he must to survive…
Walking on the edge of humanity and hunger would be a game in itself…
Gameplay
Apart of survival (which could be tricky sometimes) the game would be mission based — first running errands for the Vampire Princes, then getting to play more and more of a important role in local politics.
Apart from his own Kin, the Cyberpunk Vampire has a lot more enemies — fellow Children of the Night, technology packed Vampire Hunters, PsychoSquads…
Afterword
Somehow it’s hard for me to believe what I was thinking as a 14 year old — yet the concept doesn’t seem childish despite the time passed. Maybe some day I’d like to revisit the idea — there are many interesting mechanics that could be explored while writing it, and definitively you couldn’t call it a “common roguelike concept” :).
If you like this concept, be sure to comment here or on the forum!
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