Like a snail, crawling on the edge of a straight razor
20 January 2006
Exam sessions are close, thus all development stops. I still need to complete my courses, and then four exams await me. I doubt, that until the last exam is finished, I will have time to write another entry, nor write anything at all. This exam session looks realy bad.
Needless to say, a new DoomRL website is ready (based on ValkyrieCMS that I wrote for my WWW Technologies course) and might be plugged in in a matter of days. Also a GPLed stripped down Valkyrie library version (only textmode version) is prepared and also might be announced in the near future.
Wish me luck, for I feel like a snail crawling on the edge of a straight razor…
Posted 20 January 2006, 02:39 by admin · Comments [2]
The ticket to the future is always blank
8 January 2006
Here it is, the promised New Years post. A new year has begun, but all my problems are still here. Time.
I’ve had many plans for the year that ended, but didn’t manage to execute even a small part of them. Various other activities eat up my time, the most significant time-eater being University. I don’t have the amount of time for personal projects as I used to have.
Posted 8 January 2006, 05:45 by · Comment [1]
Here today, gone tomorrow
30 December 2005
Today I’m leaving for a New Year’s party. Just got time to write a few words.
First of all now I know that DoomRL 0.9.9 won’t be released this year. I’ve overestimated my available time, and underestimated time needed for school. Too bad, I hope I’ll finish it as soon as possible.
Secondly, this year wasn’t so good project-wise. The only major accomplishment was the creation of the Carceri project, but it yet has a long way ahead of it. All other plans for this year failed.
Thirdly, this post is by no means a New Years post — I hope to write a bigger and more elaborate one when I return.
And last — Happy New Year’s Party everybody ;-).
Posted 30 December 2005, 07:12 by · Comments [1]
I must not fear, fear is the mind-killer
18 December 2005
Sunday weekly update? Too bad there’s nothing to update on. Still no time to do the important work. Good news is that Valkyrie soon will be open source (GPL). And that’s about it.
Today I’ve added a couple of tweaks to the DoomRL Forum, and worked a little bit on the new DoomRL webpage (will be available till the 5th of January). Then it hit me — I do all that just NOT to work on DoomRL itself. I try to find things to do NOT to have to touch DoomRL’s source code.
The truth is that DoomRL’s sources scare me. And by that I don’t mean the funny “tentacle stuff” I wrote about earlier. What realy scares me is the need for a drastical rewrite of some of the core units. Without that DRL 0.9.9 is not possible. And hell, I’m not eager to do that.
What can be said? Only a litany against fear, that many of you probably know:
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain…
Posted 18 December 2005, 04:41 by · Comments [1]
To know the future is to be trapped by it
11 December 2005
So much for my bold plan to make three releases ‘till the end of the year. I must tone down. I guess I’ll focus on the one that will make most people happy – DoomRL 0.9.9. Will I make at least that?
Time is running away. As usual, I’m starring in a race, that I’m doomed to loose. Too much activities take my time away. At least tomorrow I’m going to get rid of a commercial webpage design project that was taking my time up to now. Still, much university work is left unfinished, and I way behind my Japanese lessons. All that precious time lest is wasted on unproductive but time-hungry day-to-day activities. What a pain.
Above that, three new project ideas are cluttering up my mind and my desk. No, not roguelikes. I guess that with the release of Carceri, my roguelike quest will be over. Time to move on, I already achieved all I wanted in the ASCII world. Which doesn’t mean that I will forget all I learned here… But my farawell to roguelikes is a topic for a much longer post.
Now I’m sleepy. So I say farawell to thee, dearest reader, as I pass away into the faraway dreamland of my mind’s eye.
Posted 11 December 2005, 03:34 by · Comments [1]