Berserking again!

20 January 2007

Berserk! 0.8 has been released! Hence it is decided that the roguelike game of tactical bloodshed will be continued despite the controversies. Why Berserk!?

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Posted 20 January 2007, 18:30 by admin ·


And the Oscar goes to @!

5 January 2007

Here’s a interesting fact — because of the turn-based and deterministic (modulo random number generation) nature of roguelike games, if you record all the keystrokes of a given roguelike game, and the preliminary state of the random number generator you are able to replay the whole game! I thought about that a long time ago, but it was today, that I finally made some action towards it. The results are surprising — I have a complete DoomRL game movie saved in less than 4kb!

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Posted 5 January 2007, 04:59 by · Comment [8]


Home is behind, the world ahead...

2 January 2007

Another year bites the dust! The typical reaction on a blog on such a special event, would be summarising the year past, and looking forward on the road ahead. I guess I shall adhere to this tradition…

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Posted 2 January 2007, 02:14 by · Comment [7]


200 km/h In The Wrong Lane

28 November 2006

Finally, after a year, a new version of DoomRL has been released! A lot of things now happen, and life is like 200km/h on the wrong lane. There is a new ChaosForge forum and work on DiabloRL has been restarted (see the forum for the beta test versions — you need to register to see the beta tests subforum). More and more ideas come spinning into my mind, and life suddenly is full of colors. Expect to see a lot of releases, and often, from now on!

Posted 28 November 2006, 13:02 by · Comments [5]


Berserk!

23 October 2006

After 7 days of hard work, I finally managed to complete my newest 7DRL. Loosely based on my favourite manga/anime Berserk by Kentaro Miura, Berserk! is a roguelike of tactical bloodshed. You can download it at:

http://berserk.chaosforge.org/

This is also my first program released under GNU GPL, and also the first one to have a official Linux download. I feel proud ;-).

Now I’m going back to development of DoomRL 0.9.9, which is about 70% complete now. ‘Till next time!

Posted 23 October 2006, 23:50 by ·


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