I see plans within plans
22 November 2005
Plans within plans — I aim high as for the end of the year. Now as I look on what I have planned to accomplish ‘till the end of the year, I’m starting to wonder wether I’ll accomplish even a small part of it. Well, Rome wasn’t built in a day, but on the other hand DiabloRL was made in seven. The major goals I’ve set for myself:
- DoomRL version 0.9.9 — with enough interesting features to make it as remarkable release as 0.9.8 was compared to 0.9.7. That may be tricky considering what an impact Sound had on DoomRL gameplay. – DiabloRL version 0.5.0 — I promised a few people that DiabloRL will be continued and I strive to keep my promise. Things planned for 0.5.0 are general Lua integration, classes, quest system, magic and ranged combat. – Carceri version 0.2.0 — This is probably the project I spend most of my brainpower on, and at the same time do the least work. I keep focusing on the engine idea, forgetting that Carceri is meant to be a game-platform. I need to focus on creating a working, playable and enjoyable demo module. – Valkyrie version 0.2.0 — Due to popular demand I intend to release Valkyrie under GNU GPL. The problem is, that Valkyrie is not ready to be shown to the public. Many things included are obsolete (and are an effect of my prior poor FreePascal knowledge), others need to be redesigned… people willing to test Valkyrie would be real helpful here. – GenRogue teaser material — fnord — you’re not cleared to know that.
I’m afraid I will have to drop some of there. Only 5 weeks left, and I didn’t make any significant progress in any of those past the last month…